The purpose of this study was to provide an overview of the games in the “I am Playing Games” (IPG) compilation
booklet that was used in the Games and Physical Activity (GPA) curriculum. 257 games in IPG compilation booklet were
coded whether they had elements that would enable development of common basic skills or not. Common basic skills
were critical thinking, creative thinking, communication, research, problem solving, using information technologies,
entrepreneurship, speaking Turkish correctly, effectively, and fluently. Common Skills Control List (CSCL) that includes
sub-skills belonging to each common basic skill was used for coding (Doğan, 2014).
The results of the study indicated that the games in IPG compilation booklet included elements of critical thinking,
creative thinking, and communication skills in all grades. The findings showed that problem solving and entrepreneurship
skills were mostly represented in all grades except the first grade. And, research skills were the less used skills in the
games. The effort of the study may guide educators and game experts to focus on particular common basic skills in order
to create games for particular grade levels.
Keywords: educational programs, basic skills, physical activity, play