Virtual Reality and Animation


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Yolcu M. B. , Huri E., Emre Ş.

in: Anatomy for Urologic Surgeons in the Digital Era Scanning, Modelling and 3D Printing, Emre Huri,Domenico Veneziano, Editor, Springer Nature, Zürich, pp.153-168, 2021

  • Publication Type: Book Chapter / Chapter Research Book
  • Publication Date: 2021
  • Publisher: Springer Nature
  • City: Zürich
  • Page Numbers: pp.153-168
  • Editors: Emre Huri,Domenico Veneziano, Editor

Abstract

Digital technologies are developing rapidly today and while new technologies are emerging, they are also called disruptive technologies because they destroyed the previous technologies. Visual technologies, which are a part of these, keep up with this speed. These are Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR). One of the reasons for the emergence of visual technologies was that when transferring the content, the technologies at that time were insuffcient. After the development of Virtual Reality technology, the formats of the contents also evolved to this. Among these, 3D Models and Animations are at the forefront. The use of these technologies in the feld of health extends from education level to clinical practice. There are academic studies on the use of these technologies in medical education [1]. This section includes the importance of immersive technologies. There are many changes and developments from virtual reality devices to produced content. Thus, the interconnectedness of Virtual Reality and Animation concepts is a feld that can be examined.