Esports as a Sportive Reflection of Information Society and Its Interaction with Modern Sports

Üçüncüoğlu M., Çavuşoğlu S. B.

Gaziantep Üniversitesi Spor Bilimleri Dergisi, cilt.5, sa.1, ss.166-180, 2020 (Diğer Kurumların Hakemli Dergileri)

  • Cilt numarası: 5 Konu: 1
  • Basım Tarihi: 2020
  • Doi Numarası: 10.31680/gaunjss.669525
  • Dergi Adı: Gaziantep Üniversitesi Spor Bilimleri Dergisi
  • Sayfa Sayıları: ss.166-180


Each passing day with technological developments, there have been some important changes in social structure and people have been started to interest in information and communication technologies. As a result of that, digital games have evolved as a new entertainment area. The concept of competitive digital gaming has shown a significant development since the 1970s and brought a strong concept of esports. With this study, it is aimed to describe the new activity of today's society, to explain how it's rapid growth and how it started to become a part of modern sports. This study was conducted by using descriptive research method and literature review as data collection technique. Although esport is a competitive area which it seems to belong this century, it has been reached to today’s point as a result of two transformations. The competitive digital gaming that comes with the commercialization of digital games, has been became international area with the technological developments. As a result of these two transformations, esport has been reached an important audience and lots of important developments about its professionalization have taken place. In recent years, esport has become a part of modern sport, reaching a remarkable point by showing great improvement. Esport, which young population has shown great interest especially, has become one of the important parts of modern sports by taking part in digital world as providing interactions with new generations. Esports have become a subject of Sport Management Science as a result of the interaction with the components of modern sports.